Episode 330: Jaclyn Lewis & Jessica Gerth: Supporting Communication and Inclusion with Tabletop Gaming
This week, we share Chris’s interview with Jessica Gerth and Jaclyn Lewis! Jessica (@chaoscommunicationconverse) is a speech pathologist who utilizes TTRPGs to enhance communication and social skills among her students. Jaclyn (@wranglerofchaos) is a writer, youth worker, and game master who wrote "Rolling with the Youth," a book focusing on fostering safe and fun spaces through role-playing games. Together, they emphasize the importance of inclusivity in gaming, aiming to provide all children, regardless of their backgrounds or abilities, a place at the table!
Before the interview, Chris and Rachel discuss their shared sense of optimism for the future of AAC, and some of the possible sources for their positive outlook. They connect this optimism with the concept presuming potential, which requires an unwavering belief that students have the potential to grow and make progress!
Key ideas this week:
The Power of Role-Playing Games (RPGs) in Education and Therapy: Jessica and Jaclyn emphasize how tabletop role-playing games, like Dungeons & Dragons, can be used for educational and therapeutic purposes. These games provide opportunities for language development, social skills practice, and creativity. Jessica shares how she incorporates elements of these games into her work with students, particularly those on the autism spectrum, helping them with communication and engagement.
Inclusivity in RPGs: The interview highlights the importance of creating inclusive spaces in role-playing games. Jaclyn discusses her work on making RPGs accessible to everyone, particularly younger players and those from diverse backgrounds. She and Jessica both emphasize the role of representation, where characters like Yumi, who uses an AAC device, offer both visibility and understanding of different abilities within the game.
Safe and Supportive Game Environments: Jessica and Jaclyn explore how to create a safe environment for players through tools like "Session Zero," where expectations are set, and safety tools like the X-card, which allow players to signal discomfort. This ensures that games are not only fun but also emotionally and socially supportive for players of all backgrounds and abilities.
Links from this Episode:
“Rolling with the Youth” by Jaclyn Lewis: https://www.indiepressrevolution.com/xcart/Rolling-with-the-Youth.html